Hoi4 Garrison Template
Hoi4 Garrison Template - Please note that the reducing even with a full bataillon is not that huge, you go from 500 per 2.5 to 433.333 for 2.5) improving the mp with research would boost this more, but research time is quite precious for such things. I can't even recall any scenario in hoi4 when armoured cars would be used on the battlefield instead of light tanks. Medium flame tanks and light tanks as support companies will boost stats greatly, so add them if you can afford. Cheap industry wise, but manpower heavy. The best effect is achieved once you have a full division (25 bataillon) with a suppression of 75 for 13000 manpower. If you already have a cav template that meets the need, use it. Initially, a cav division without any support companies is ideal.
It is 10 width with engineer for entrenchment and speed with mp for suppresion. The best effect is achieved once you have a full division (25 bataillon) with a suppression of 75 for 13000 manpower. This template serves to perform naval invasion with strong breakthrough. So one template will work, each state will use as much of it as they need to get their suppression needs met.
I can't even recall any scenario in hoi4 when armoured cars would be used on the battlefield instead of light tanks. Additionally at 65% hardness you cut your losses to ~1/3rd of what a cavalry template would take. The best effect is achieved once you have a full division (25 bataillon) with a suppression of 75 for 13000 manpower. Later on, when playing a major with plenty of mils, i change it to light tanks. It is 10 width with engineer for entrenchment and speed with mp for suppresion. Light tank has also the benefit of hardness, basically reducing your loss from resistance by 80%.
If you already have a cav template that meets the need, use it. Additionally at 65% hardness you cut your losses to ~1/3rd of what a cavalry template would take. Since you also are more likely to use your air force supporting your armored elite troops making your garrison units selfsufficient is crucial. I usually just use a cavalry brigade with mp support. Anti air is alsona good tool as it only requires steel for increased piercing and hard attack.
A garrison division that costs only 5 army xp, use this in most of your games. Initially, a cav division without any support companies is ideal. It can also be used to advance across rivers. Light tank has also the benefit of hardness, basically reducing your loss from resistance by 80%.
Light Tank Has Also The Benefit Of Hardness, Basically Reducing Your Loss From Resistance By 80%.
So one template will work, each state will use as much of it as they need to get their suppression needs met. Light tanks are about equal to armored cars, though having more armor if you can spare the production cost. In term of template there's 2 options. I want to know what a good garrison template is for r56 right now i'm using some militia but with it adding its garrison division type i want to know if i should use that or something else.
Anti Air Is Alsona Good Tool As It Only Requires Steel For Increased Piercing And Hard Attack.
Expensive on the industry side, but require little manpower. Without nsb, light tanks require a full 161ic/s and the same 175m/s and cut losses to ~1/7th of the cav template. If you already have a cav template that meets the need, use it. I usually just use a cavalry brigade with mp support.
How Strong Your Industry Is And What Techs You Have Developed.
I can't even recall any scenario in hoi4 when armoured cars would be used on the battlefield instead of light tanks. It is 10 width with engineer for entrenchment and speed with mp for suppresion. A garrison division that costs only 5 army xp, use this in most of your games. It can also be used to advance across rivers.
Since You Also Are More Likely To Use Your Air Force Supporting Your Armored Elite Troops Making Your Garrison Units Selfsufficient Is Crucial.
Medium flame tanks and light tanks as support companies will boost stats greatly, so add them if you can afford. Initially, a cav division without any support companies is ideal. The best effect is achieved once you have a full division (25 bataillon) with a suppression of 75 for 13000 manpower. Cheap industry wise, but manpower heavy.
Anti air is alsona good tool as it only requires steel for increased piercing and hard attack. Cheap industry wise, but manpower heavy. This template serves to perform naval invasion with strong breakthrough. I want to know what a good garrison template is for r56 right now i'm using some militia but with it adding its garrison division type i want to know if i should use that or something else. Without nsb, light tanks require a full 161ic/s and the same 175m/s and cut losses to ~1/7th of the cav template.